Showing posts with label Streaming. Show all posts
Showing posts with label Streaming. Show all posts

Tuesday, December 4, 2012

Back to the Future For Streaming Ad Dollars

When I got my first job in radio in the summer of 1979, I worked for a tiny station that had just 5 full time employees and two part-timers on staff.  We didn't have a lot of advertisers, but we used a simple system to get sponsors for our shows.  This method proved valuable because we had a solid base of advertisers plus an income stream that didn't fluctuate.  What we did was sell program sponsorships.

Here's what sponsorships can do for your internet radio station 30 years later.  Sponsors provide a solid income and are easier to sell than just selling 'spots' on your station.  The problem with AM and FM stations, and the problem you can find with your station is when selling advertising, you frequently run into businesses that want to know how many listeners you have.  Not necessarily how dedicated your listeners are, but how many.  By selling sponsorships, you take something that isn't tangible (air time) and make it tangible.

Here's how: instead of selling air time, selling programs.  That way, when you talk to sponsors you can tell them they can sponsor the weather forecast for "x" amount and that means that when you do your weather forecast, it will start something like this... "This look at the Upper Westside weather is brought to you by John's Widget store, when you need a widget, think John's Widget store on the upper westside..".  John the sponsor is happy because he has been associated with a "program" on your station, and your listeners will also appreciate the fact that John brings them the weather.  You will also find that by tieing in sponsors with important program segments on your internet radio station that your listeners wil listen longer and will not look at sponsors like they do advertisers on regular AM & FM stations.

No matter what you broadcast on your station, you must relate with your listeners so they will continue to listen.  By making advertisers into sponsors, you connect them with your listeners and that means that when your listeners make purchases, they will feel an emotional tie to the business that sponsors their favorite internet radio station.  That means you win with money from advertisers, the advertiser wins by becoming a sponsor, and your listener wins by having a new trusted source to purchase from.

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Audio Streaming - How to Succeed - Part 2

Protocol Issues

Designing a network protocol which supports streaming media can be quite involved.

The following issues are noteworthy: Protocols called Datagram, such as the User Datagram Protocol, send the media stream as a series of small components of data. Although this is simple and efficient, the protocol does not contain any provision to guarantee delivery of the data stream. In fact, the onus is placed on the user to detect any loss or corruption in the data, and to reinstate such data using error correction methods. If some of the data is lost, the media stream may incur what is called a dropout.

The following protocols have been particularly designed to deliver streaming media over networks: Real-time Streaming Protocol, Real-time Transport Protocol, and the Real-time Transport Control Protocol.

Dependable protocols, such as the Transmission Control Protocol, ensure the correct delivery of each bit in the media stream. However, in order to achieve this, they use a system of timeouts and retries, which makes them more complex to implement. The downside is that when the network suffers from is a loss of data, the media stream is put on hold while the protocol handlers detect the loss and retransmit the missing data. By buffering the display data, it is possible to reduce this effect quite noticeably.

When using Unicast protocols, an alternative copy of the data stream is sent from the server to each user. Unicast is most commonly used for most Internet connections. However, it does not perform well when large numbers of users want to view the same program at the same time. When there are many recipients receiving Unicast content streams independently, there tends to be data replication with consequent server/network loads. Even when the streaming content is the same as that provided by the associated streaming server, there will still be a requirement for multiple connections from the Unicast Connections.

However, Multicast protocols were developed in order to minimise this sort of replication. Such protocols send just one stream from the source to a group of recipients. Whether Multicast transmissions are feasible depends on the network infrastructure and type. One possible downside of multicasting is the loss of the ability to utilise video on demand. In the case of continuously streaming radio or television material, the user will be unable to control playback. The use of servers with the ability to cache, digital set top boxes, and buffered media players are all methods which will tend to limit this problem.

The ability to send a single data stream to a number of end users on a computer network is available with IP Multicast. Since routers and firewalls must allow the flow of data destined for multicast groups, this must be considered when deploying IP multicast.

In the case of educational, government, and corporate intranets where the organization that is serving the content has control over the network between server and recipients, then routing protocols such as IGMP and PIM can be used to deliver stream content to multiple LAN segments.

Arranging for pre-recorded streams to be sent between computers forms the basis for Peer-to-peer (P2P) protocols. In this way, the server and its network connections are free from experiencing bottlenecks. There are, however, certain matters that may need to be resolved when using of such an arrangement. These include technical, effectiveness, accuracy of data, and various legal issues.

Audio Streaming - How To Succeed

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